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The Last of Us 2 is not an open world

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With most of the individual games, AAA games that will enjoy the open-world experience are nothing new lately, it is amazing to see a highly anticipated game like The Last of Us Part 2's decision to abandon this trend. 

Smashing titles like God of War mold their previous games, which adds a level of openness as you traverse the interconnected world, but The Last of Us Part 2 has a great answer as to why they don't follow that trend.

Naughty Dog made the decision to take a series of story-based stories in a style similar to their previous titles, where they chose sprawling, but separate, areas to traverse while fighting raiders, and unrestrained combat. 

The explanation of The Last of Us Part 2 is similar to why previous titles by developers, such as the Uncharted series, slowly progressed to the line with openness without turning into a full sandbox.

According to creative director Neil Druckman, the main reason is that it simply will not work for narration to give players the freedom that comes with an open world. 

The main point in the question is tension, which is one of the most important aspects to consider in the horror experience such as The Last of Us Part 2

Having an open world and a list of questions to do makes the pivotal moments in the narrative less tense, because as much as the game wants the player to feel like he needs to follow the story to save a life or a villain, when the player can simply go out and do a sideways mission, the tension is left entirely.

Anyone playing a sandbox game like Skyrim knows exactly how it feels that their attention is needed right away to save the world from Alduin, just to spend the next ten hours working on the line stealing the bandit guilds. 

In a tense cinematic game like The Last of Us, opening up to the world to allow for greater exploration would rob a player of the tense environments that fans of the series remember, such as the battle against David or getting medicine for Joel.

While it's a bit disappointing to see that the latter part of the US won't be another open-ended part of the zombie-infested mess, Naughty Dog is certainly a good point when it comes to stress.

With or without a sand map, Ellie's control across post-apocalyptic America is surely one of the best gaming experiences of 2020.

The last part of the second part was released on February 21, 2020, exclusively for PS4 devices.

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Source: IGN

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