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Little Nightmares 2 will come next year

Little Nightmares 2 will come next year, and yes, there will be more "brutal" residents to terrorize us

Little Nightmares 2 will come next year, and yes, there will be more "brutal" residents to terrorize us, Just in case you miss Gamescom 2019, Bandai Namco has announced a sequel to the lively puzzle platform, Little Nightmares.

When you connect to Nintendo Switch, PC, PlayStation 4, and Xbox One next year, Bandai invites you to the “world of little nightmares full of anxiety and suspense”. 

Tarsier Studios will once again take the lead, and only this time the story will focus on Mono, a young boy "trapped in a distorted world with a whirring of the distant signal tower".

Bandai also stressed that, for the first time, players will be able to venture beyond the terrifying environments of The Maw.

Little Nightmares II - PS4 / Xbox One / PC Digital / Switch

But the most interesting thing is the news that he will work with six - the girl in the yellow coat of the original game - because she "began to discover the world's gloomy secrets while fleeing the monster population to capture them.

" Bandai's press release only confirms that the player will control Mono, and six will be his "computer-controlled companion."

Publishers are disturbed by a hint that the relationship between the two "will play a big part in the story of the game and reveal new play mechanisms where children must work together to roam around the world."

"At some points in the game, Mono will also be able to use a range of elements captured in the environment - a new mechanic added to Little Nightmares II which provides an extra layer of complexity to the game's puzzles and confrontations with enemies," the press release excites. 

"There will be times when the ghost remains the best option, sneaking into high-profile enemies, and times when players must think quickly to save themselves, as well as their sixth companion."
Producer Lucas Roussel also confirmed that the game will be bigger this time, with better checkpoints and faster loading times.

"We had a lot of reactions in the first game, it was very positive but also things we could improve," Russell told Twinfinite. "I think one of those was the length of the game a bit short. 

This time we are targeting a bigger game with more diverse environments and more enemies.

"Also, we could have done better with some checkpoint systems when you were breathing, and the loading times you were breathing in were a bit long. 

That's something we took into consideration and we'll improve in the second game."

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