This stage was shown through three-dimensional images of building size from the Fortnite characters, while a custom set of drawings was played behind the Marshmallow avatar.
At some points, which are timed into shifts in fast-moving dance music, the theater will change gravity, sending players recoil in the sky, and even float in place at one point.
Throughout this time, most of the players, at least in my games, were dancing with emotions inside the game and usually making mistakes in different locations around the theater and getting close to Marcello's avatar.
In the end, it felt like a Fortnight event with no guns and chaos, as most of them did. (Granted, once the event ended, the scene turned into a killing contest between the two sides).
In the meantime, the virtual phase has undergone different levels of construction.
Then, Epic issued a marchamelo skin, glider, and mark, along with a special tri-challenge quest for players to earn matching syndrome and other elements.
But at the moment, the concert looks like a coordinated attempt by Epic to actually come out and raise the bets of what a live and continuous gaming world can be capable of, enough, for the right creative minds and the technical infrastructure to be put into this task.
— marshmello (@marshmellomusic) February 2, 2019