Darkest Dungeon 2 Coming: Exclusive Preliminary Details
One of the most brutal and fun RPG of the past few years is getting the sequel straight.
Red Hook Studios is making the Darkest Dungeon 2 follow the revolving Roguelike channel, which was the favorite RPG of 2016.
The studio does not give much details about the game and the above-mentioned ad, but it speaks exclusively to us, saying that although the Darkest Dungeon combat system will return in a recognizable but "harmonious" form, it will create a "completely different" structure from the metagame. Darkest Dungeon 2 will be launched initially in Access Early.
The video above contains six familiar classes - Grave Robber, Leper, Man-at-Arms, Plague Doctor, Highwayman and Hellion - standing in front of a mountain range, suggesting Darkest Dungeon 2 may make the concert more dangerous, Passes, passed successfully.
The video was filmed by Win Jun, indicating his potential return as a game narrator.
PC Games: What is interesting for you about making a sequel directly to Darkest Dungeon?
Tyler Sigman and Chris Bouraza, Red Hook Studios: We love our different team of characters, Jonah, and our world.
Horror is a wonderful space to explore exciting and unconventional ideas, and we have many stories that we want to narrate.
Mechanically, we also believe that we have some valuable nuggets (such as fighting) and there are more there we'd like to explore and build on.
Above all, we are committed to crafting Darkest Dungeon 2 to be its own experience; it will have its own creative and objective identity.
What game and other changes can you talk to us about at this time?
We play these very close to the chest! Our combat system achieves a return, but we give it a big boost - mechanically, in terms of supply.
But more importantly, we work with a completely different metagame structure.
Darkest Dungeon 2 is a game that revolves around a cumbersome journey, not cleaning your backyard.
What is one of the most important lessons you bring to Darkest Dungeon 2 development?
We set up a lot of Darkestone Dungeon with only five people in the team.
It took a great impact on us physically and mentally quite, just like the Warrens epic run. We can be a bit more logical this time, and we develop staff to match the range more reliably and realistically.
However, the small team spirit and creativity are still fundamental, we look forward to maintaining it.
In the end, the game is only as good as the team you make.
We put a lot of value in finding the right people and giving them an environment that motivates them creatively. We think it is easier to do so while remaining fairly small.
Dungeon darkened the damaged situation is an integral part of its attractiveness. Will the focus be on the property and its surroundings, or a new location?
At Darkest Dungeon 2, we give players a glimpse of the end of the supernatural world that wraps and tarnishes the world outside the legacy ... and that's all we'll say about it right now.
How many people currently own Red Hook Studios, and how much do you want to keep throughout this project, or change as you continue to develop? How do you describe the culture of the studio?
We have reached 14 at this stage and expect to add another six in the next 18 months.
Cultural shift is very important for us, and we are not in a hurry to grow.
We enjoy each other's company, share drinks and play games together, but above all, we appreciate hard work and passion.
Open debate, less brainstorming is an important part of the process - our goal as a team is to find the best possible option, and we can challenge each other and play the role of the devil's advocate in pursuit of that end.
|Color Madness (June 2018) added a new area, new enemies and heads, and a horrifying radio.|
What development structure do you expect to take? Will early access be appropriate for this project?
It is no secret that we are very impressed with the early arrival model, but we also defend early access only if it makes sense for a certain term.
Although there are some formidable differences in structure between DD1 and DD2, the sequel is still very suitable for an early access type approach.
The ability to get something in the hands of fans faster, kicking frames systems, giving these fans a chance to help shape the end of the game are both important to us.
Early access is also very impressive because you are able to change your production plan depending on the reception - the big reception can be a clear signal to invest more in the project and pull out some items in the wish list (there are always favorite menu items) and actually convert them.
You can subscribe to the Red Hook Studios mailing list for a first notice to get updates about Darkest Dungeon 2.
The original Darkest Dungeon is available at the lowest price ever on Steam: $ 6.24 / £ 4.74 or 75% off.
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